Here is a message from the organizers of the Symposium Imaging the Future to all Swiss visual effects professionals:

Swiss computer animation and effects showcase / 5th edition of the Symposium Imaging The Future (ITF) , July 7-8 2010, Neuchâtel.

Dear Sir, Dear Madam,

It is a pleasure to invite you to take part in the next edition of the Symposium Imaging The Future dedicated to the production and use of so-called digital images in cinema, media, video games, art and science.

The Symposium will take place on July 7th and 8th 2010 in Neuchâtel and is organized during the NIFFF (Neuchâtel International Fantastic Film Festival), a unique genre film festival in Switzerland. Since its first edition, the Symposium has already welcomed many guests specialized in visual and special effects (Syd Mead, Ray Harryhausen, Warren Mahy (Weta), Phil Tippett, Christian Lorenz Scheurer, Rodolphe Chabrier…).

This year we will organize a showcase during which we offer Swiss animation and digital visual effects professionals to present one of their productions. The aim of this project is to increase the visibility of Swiss creation by presenting it to the many guests working in the cinema, the advertising industry, the media, or in cultural institutions.

Thus, we would ask you to send us a maximum 10 minutes-length production (short movie, advertisement, institutional film, video clip, film clip). The deadline for the shipping of your movie is the 17th May 2010.
For organizational matters, we would be very glad to receive an answer from you if you are interested in taking part in this showcase.

More information about our Symposium or Festival can be found on the two following websites: www.imagingthefuture.ch and www.nifff.ch.

I remain at your full disposition to provide you with any further information you may require about the Symposium or regarding our invitation. I thank you in advance for your kind attention and I am looking forward to your reply.

Yours faithfully,

Delphine Jeanneret
Program coordinator of ITF

Imaging The Future – Symposium on Use and Production of Digital Images in Film, Video games, Art & Science
5th Edition, 6-7 July 2010
http://www.imagingthefuture.ch
Mail: delphine@nifff.ch
Mobile: +41-79-212-73-63

NIFFF – Neuchâtel International Fantastic Film Festival
10th Edition, 4-11 July 2010
http://www.nifff.ch
Phone: +41-32-730-50-33 / Fax: +41-32-731-07-75

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The new film from Zack Snyder (300, Watchmen), LEGEND OF THE GUARDIANS, comes to light with a very nice trailer.
This is the prestigious studio Animal Logic (300 AUSTRALIA, KNOWING, HAPPY FEET, …) that made all the animation.

A Swiss is part of the project. This is Kunal Ghosh Dastider working there as FX artist.

Here are some screenshots of the trailer:




You can find the trailer here.

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Here is the new demo which comes to be added on the Demoreel page.

It is one of our artists working in Canada to be precise. After worked at Buzz Image, Fabrice Vienne is now at Modus as Lead
Layout artist. Here is his demo reel.

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Kompost is looking for a middleweight/senior 3d freelance generalist with:
3+ years experience, passion, vision and a desire to create original and stunning work.

The job opportunity is on the JOB page !

Go check it !

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As promised, here is the complete interview of Ivan Engler, who had been partially published in the January’s issue of Ecran Fantastique.
This interview is the first one of a series of three interviews about the movie CARGO.

Happy reading.

– Hi Ivan, how did you get the idea of CARGO ?
I’m very fascinated by solitude. During winter, directly after the snow has fallen freshly, I love to hike through a little valley nearby, where there is no cell phone reception and usually no people at all. The solitude I experience there touches me deeply. It’s totally quiet, no civilisation, everything immaculately white, only the sound of the river, and I am the first one to touch the fresh snow…

My primary urge in moviemaking is to transport moods. Solitude and its effects on people was one of the moods I definitely wanted to transport in CARGO.

I personally think that in today’s world, everything is demystified. Things and places become transparent, tangible, reacheable. Although interesting and helpful for everyday life, I actually miss the mystic, the special, the magic, the unexplaineable, the places where you can only go by imagination or by really taking the greatest efforts.

That was the reason to set the story in a spaceship, in deep space, where no one else has been before. And Laura, the main character, is all alone in the cold, while everybody else is frozen in cryosleep. And behind a big bold locked door lies a secret, deep in the darkness of the cargobay…

- What were your influences ?
My all time favourite movie is “BLADE RUNNER”. Next to a fantastic and very philosophical story, Ridley Scott transports so many moods, so many touching and dazzling snapshots of this unique future, that everytime I see the movie, the movie touches me not only by the emotional journeys the protagonists go through, but also by all its moods and moments. Same thing goes for “ALIEN”. So these two films were big and important influences for the creation of CARGO.

Next to that, I am a big fan of Michelangelo Antonioni and Andrei Tarkovsky. Both these filmmakers were masters in creating moods and setting special tones, so they are like idols to me and I have seen all their films many times. I am also a fan of animated japanese movies like “GHOST IN THE SHELL” and “AKIRA”. And of course, Stanley Kubrick and James Cameron were important influences as well – I grew up living next to a video rental store, and many of my afternoons were filled with just watching movies.

I also read a lot of comic books, mostly french and belgian stuff. There are so many good stories in these books, I sometimes wonder why they are not made into films?

On the literary side, I love Philip K. Dick (Do androids dream of electric sheep?), William Gibson (Neuromancer) and Neal Stephenson (Snow Crash). There is a pile of other SciFi books I wanted to read since a long time, like “Diaspora” by Greg Egan and all the books by Tad Williams, but during the last years I did not have the time and inner peace to sit down and read. I am looking forward to this winter where I can sit in the warmth and read.

Another very important influence for me is music and sound. I love the early ambient albums of Brian Eno, Michael Brook, Ryuichi Sakamoto, and the early Pink Floyd, very psychedelic, very inspiring for mind journeys. I love music that takes you onto a journey. I cannot stand the actual “radio hit single”, it makes me vomit. A good album should let you forget time and space and take you on a mind trip.

I remember listening to Pink Floyds “Welcome to the machine” when I was a 7 year old kid. I got up very early in the morning, just after christmas, and must have listened to the record at least 5 times already, when my mum dragged me out for a morning walk. Once outside, in the wintermorning fog, I suddenly saw two suns at the sky. Two suns! An emotional moment I will never forget. Of course, one of these “suns” was the full moon that was still up, and behind the fog it looked like an additional sun. But from this moment on I was deeply fascinated by all things in space, by the infinite possibilities and infinite depths of space. And all this will always be connected with “Welcome to the machine”.

- Doing the 1st sci-fi swiss movie is an quite impossible mission, where did you take your strength to do that ?
When we started, we knew that undertaking such an ambitious project would be very difficult, if not impossible. But my producer Marcel and me, we are both pioneers, and we not only love to tell about far away places in our movies, we also love to go to “far away places” ourselves, and to set foot on new terrain. That the project would need everything, really everything we had to give – I mean physically, emotionally and money wise – became brutally clear 4 years ago when we were ready to shoot and had to realize, that we had to immediately stop because the factory building we were setting our studio up, was not stable enough to hold all the sets. To stop production and compensate the crew and reboot the production from scratch 2 years later, Marcel and I had to put all our private money into the project to let it survive, regardless if we would survide this incident ourselves.

And one year later, I lost about 10 kilos in weigth because the stress was so immense. We were so extremely limited in budget, I had to fulfill many job-positions myself. For example, I had to create, animate, test and edit all previsualisations for all 3D CGI and compositing shots. Next to rewriting the script, casting the actors, working on the production design with Matthias Noger, writing and preparing the dossiers for the financing, and of course next to all my commercial jobs which payed not only my bills but also many bills of the movie. Several months I worked 20 hours every day.

Retrospectively I don’t really know how I managed to do this all. I just know it was not so much fun and I never want do this again. Of course it made CARGO possible, but the prize we had to pay for this on the emotional and physical side – was it worth it?

What kept me going nevertheless was the hunger to tell this story. The hunger to go for my dreams. It is a fascinating hunger, but it can be very dangerous at times.

- Are you happy with the final result ?
Yes, I am very happy with the final result and very proud of it. Of course, there are still things I would love to change, now that I see the finished movie in the cinema together with an audience, and there would be things I wished I had approached differently when writing the script. But the movie works really well, it is compact, the credibility is there, as well as the emotional involvement with the characters, and of course the visual effects and the sounddesign and the music are truly stunning. To put it in a nutshell: an amazing achievment on the technical and visual side, a good movie on the story and character side, where the potential of the story setting has not been tapped fully. Given the fact that this was my first feature film however, I am totally happy!

- Did you want to go to Hollywood ?
It was always one of my goals to be able to make movies where the budget is not the main limitation for visual storytelling. I want to tell stories, I want to transport emotions through images and not mainly through dialogue. In the international movie industry, the budgets are at least 10 times as high as the budget we had for CARGO. In CARGO, I had to abandon so many cool ideas just because it was not feasible.

Also this attitude of “it’s simply not possible” quickly becomes a dangerous mindset, that I experience a lot in switzerland and sometimes it even became my own mindset.

With this “It’s not possible” mindset, you can easily end up cynical, frustrated, and the dreams you once had and fought for, lie shattered in front of you – and the most absurd thing: people around you will pat your shoulders and tell you: “You see, we knew it was not possible, don’t be sad”.

However, I never want to give up dreaming and I have an extreme urge to tell my kind of stories, which are visually complex, and to transmit emotions through stunning imagery. And this is why I think I will have to leave Switzerland, at least for some time, to evade this mindset and to evade the limitations of the relatively small industry, which is not the best setting for making ambitious fantastic and science fiction movies. I love Switzerland, and of course the making of CARGO is deeply connected with this country and its film-industry. It is not that I would not be aware of this, and it is not that I am not thankful for all the support we got. But i need some fresh air after all this. If i will suceed abroad i don’t know yet, but at least I want to try.

- With CARGO you push the swiss cinema to a another high level. What will you do next ? Another sci-fi movie ?
I have several projects that I pursue. One is a script I am writing myself about quantum physics and string theory, of which I know I am not ready yet to make it – on the visual side it will be something you have never seen, psychedelic and high tech at the same time, and on the story side really something unique and new and mind boggling. Next to this, I am trying to acquire the rights to a book, a story that plays in the seventies and is about rockstars, drugs and aliens… However ,this project also cannot be my next, because to do this hilarious story right, I would at least need 40-50 mio USD.

So next to these 2 pet projects of mine, my agency sends me scripts to read, and some of them are quite interesting. They all need a lot of work and rewriting, but there are some really unique ideas behind some of the scripts. I will go to LA in january and then I will see what my next projects will be. Of course it will be in the science fiction / fantastic genre, because this is where my heart lies.

Interview by Vincent Frei

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Here is the new demo which comes to be added on the Demoreel page.

The motion designer Thomas Dénervaud shows to us his latest works.

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After WOLVERINE et RED CLIFF, here are the new matte-paintings of Deak Ferrand.

At this occasion, he give me some of his times for a long exclusive interview.

Enjoy.

What is your life path?
I left Switzerland to go to Montreal where I had heard that there was a 3D school, NAD Center, teaching Softimage. I attended night school there. After about 6 months the people from Buzz Effects Montreal came to teach us what they do. Each of us had to make an animation for our demo reel at the end of the year. When I met Rick Ostiguy from Buzz, he saw what I was working on and really liked what I was doing. He soon asked me to come to Buzz. They initially hired me for two weeks to work on one commercial and afterwards they asked me to stay. I accepted and it is there that I learnt everything about post production.

The next project is what threw me into the movie biz, SCREAMERS directed by Christian Duguay. That production gave us the chance to not only design the look of the movie but to also provide the matte paintings, which I had never done before. I was really pleased with what I had learned while doing this project with them. The movie is what it is, a good B movie and it definitely cemented my relationship with Buzz. They believed in me and I was sent to Los Angeles to help start a new division of Buzz there.

Once in Los Angeles, the company realized that getting into the American movie business wasn’t any easy task and the company was struggling. That’s when POP made an offer to buy the Buzz Los Angeles facility and Buzz Los Angeles would become the 3D division of POP. POP is when we started working on the big projects. One of our first big projects was WHAT DREAMS MAY COME, directed by Vincent Ward. That year the film won the Academy Award for Best Visual Effects. The award brought many new film opportunities to POP.

I stayed with the company and eventually that company was bought out again, this time by R!OT, while I was working on THE SCORPION KING. My new employment contract arrived right in the middle of my job. This is when I decided it was time to open my own company. I asked R!IOT to keep me on THE SCORIPION KING until the movie completed, but requested that I work under my new company name, Hatch. That’s when Hatch was born.

How was your collaboration with the directors and the VFX supervisor?
What is funny with THE BOOK OF ELI, is that Jon Farhat (VFX supervisor of the movie) called to us to do the work, but we did not know him. In fact, we knew him by name and some friends of ours know him well. He called and said he would like to have Hatch work on the movie and that he was not going to bid our section of the movie with other companies. Jon said that our type of work fit exactly with what he wanted for this film. That was great for us. He wanted us to meet to see if we could all work together. So, he invited me to New Mexico, where they were doing pre-production, to meet with him and one of the directors, Albert. We all got along well, went to dinner, and didn’t speak that much about the film. I left the next day and we were awarded the project shortly thereafter.

You spoke about “Bidding”. Can you explain to us what that is?
Bidding is a practice that the VFX companies do all the time. It is very rare that a VFX producer or a VFX supervisor comes to see you and just gives you the project. In general, there’s a list of about 5 companies that give rough quotes on number of shots and prices. The film then decides which company is best suited for the project based on talent and price. For THE BOOK OF ELI, the supervisor did not want to bid it out to multiple companies, he wanted good quality but our prices had to fit into his budget, which they did.

Which sequences were you responsible for on this film?
We did all of the matte painting shots. There were a lot of shots because even a simple shot required a sky and a desert set extension to hide all of the vegetation and other artifacts such as a house or electrical posts. We did all of the compositing of the shots that we had too.

You don’t give your mattes to others studios for the compositing?
No. I prefer to keep the control of the compositing because it can all go wrong at this step. For this project there was one studio in Canada that we had given some of our matte paintings to for composite. They were in charge of the San Francisco. We had done all of our own compositing except for that specific sequence. In the end, we wound up compositing those shots because it didn’t look right from the other company. The directors even changed the concept for the second round.

The film visually is a post apocalyptic world. What references did the directors give to you?
The directors made a book during pre-production which contained very strong visual imagery, color contrasts and photographs which provided the visual landscape of the movie. It guided me towards the kind of movie that they wanted to make. One very important step that we made with Jon was to establish a chart that showed the progress of the movie in linear timeframe for color. To give you an example, the beginning of the film it is very dark with many clouds and then towards the middle of the movie Eli gets shot. It is in this instant of the movie that all of ambience and sky had to be very black. By the end, the movie takes on a little more colour, more oranges and the skies became more clear and bright. I made a sky that I created in View Infinity. I changed the cloud renders to show the ambience of the movie visually at certain key moments. That helped production to know how to light the actors.
On top of that, I did some concept drawings. They already had a lot of concepts because they had hired a great guy, Chris Weston, to do all of their storyboards. He’s English and primarily focuses on comic books. His drawings were beautiful.

How did you create your mattes?
For most of the painting work that we did, we used a lot of reference pictures and it is almost a photomontage. For some shots we decided to make miniature models, not only to have a good time but also because of the timeframe. We made the models and miniatures ourselves, in the studio, with some simple cars and toys. This was specifically for the shots of the broken freeway. I took the pictures outside to capture the light. It worked really well. We then took those photographs and manipulated them in Photoshop.
We also built a huge crater. This was an extra shot that we proposed to production to because they needed some bigger shots in the movie. We still have one of the models that made it into the film.

On average, how long did you need to create a matte?
It’s difficult to say. For the easiest mattes it was about one to two days. For the others, the more complicated shots, it was about 4 to 8 days.

What software did you use?
I use Photoshop to paint, XSI for 3D matte painting projection and After Effects for the compositing. That setup worked well but now we are testing a new compositing package, Nuke. My guys are now training on it and we hope to drop After Effects once we are up and running on another package.

Did the very contrast in color grading of the movie give you some trouble?
Yes, it caused me some problems because I understood where they wanted to go with the film in saturation and contrast, but for our part, we had to deliver mattes paintings rather neutral so that they would have a range to play with during the color grading. Frankly, I thought that they were going to stay close to what we had done, but when we saw the first images from the color grading, it was really different. It had too much contrast for my taste. The directors wanted to have the actors in silhouettes against a dark sky but they shot everything in hot sun. That didn’t work so well. They always wanted it to be darker but it was virtually impossible. The problem with the numerical color grading process today is that you do not have limits anymore.

How long did you work on this film?
It took us about one year. We did 80 shots. 20 minutes of the movie.

How many were you at Hatch?
We worked with a reduced team because I had made the decision to do all the matte paintings myself. We were about 5 full-time artists.

What is your best memory from this project?
It was my collaboration with Jon Farhat. I only saw the directors once at the beginning of the project and once at the very end, when the San Francisco shots were redone. Jon was really thrilled to work on this film. He’s a brilliant guy that let me take the creative lead on a lot of things. I like this kind of post-apocalyptic movie, it was a true pleasure to work on.

What is your next project?
I’m working on some small things right now. I have just completed a commercial. Normally I don’t work on commercials, but this one was directed by a friend who I love working with. I’ve also done some shots on a new movie called THE LOSERS. The VFX supervisor for this movie is also somebody whom I admire very much, Richard Yuricich.

What are the 4 movies which has given you the passion for the cinema?
STAR WARS: A NEW HOPE (George Lucas, 1977)
STAR WARS: THE EMPIRE STRIKES BACK (Irvin Kershner, 1980)
BLADE RUNNER (Ridley Scott, 1982)
THE MAN WHO WOULD BE KING (John Huston, 1975)

A very big thank you to Deak Ferrand and Cheryl Bainum for their time and their help.

I invite you to see the website of Hatch to discover their work.

In conclusion, here are some beautiful matte paintings from the film and some of the concept art:





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There is two new demoreels on the Demoreel page.

You will find one for the Zurich studio Boutiq and the other one from the freelance senior compositor David François.

Go see them.

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Sapristi Studio has just finished the visual effects of the short Danny Boy. The film was introduced at the 45th Solothurn Film Festival and ended 2nd in the animation movie category film.

Based on real pictures, Danny Boy is a short of animation among which the postproduction and visual effects were entirely accomplished at Sapristi Studio in Lausanne. The film is a co-production of the famous Polish studio Se-ma-for and the Tessin production company Archangel, both knowing for the animation short, Peter and the Wolf, Oscar winning in 2007.

To discover the making-of, click here.

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As you can see, the Inside VFX page is gone.

I have open in the beginning of the week a new website called The Art of VFX.
You will find there interviews of international VFX artists.

Happy reading.

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